London Public Service Chess League

Operating Model

 

1. Statement of purpose

1.1      The London Public Service Chess League exists to promote the playing of chess within a structured team environment on a simple, informal, and sporting basis.

 

2. Eligibility

2.1      The League will be open to the following clubs:

— Any club that used to be a member of the London Civil Service Chess League.

— Any other club that can demonstrate a reasonable connection (through its individual members or the organisation it represents) with the performance of public functions in the London area.

 

2.2      Members of any League club are eligible to play in league and cup competitions immediately upon joining that club.

 

3. Governance

3.1      The League will be run by a Committee consisting of the following:
— One representative of each member club.
— A set of organisers consisting of an Administrator, Treasurer, Web Manager, and any others needed to carry out particular functions.

 

3.2      As far as possible, each organiser will also be the club representative for his or her club.

 

3.3      The organisers will run the League on a day-to-day basis, referring any important decisions to the Committee.

 

3.4      The voting entitlement is one vote per club, and decisions will be taken on a simple majority of those voting.

 

3.5      The business of the League will be transacted by email, with any necessary meetings held in a cost-free venue if possible.

 

4. Finance

4.1      The Treasurer will propose an indicative budget at the start of the season with an estimate of any proposed expenditure.

 

4.2      The cost of running the League will be recovered from clubs at the end of the season, and will be allocated between clubs in proportion to the number of their teams they enter in the League.

 

4.3      The Treasurer will invoice the relevant clubs direct in relation to any ECF game fee expenditure for its players who are not members of the ECF.

 

4.4      The League’s accounts will be audited and submitted to the Committee for approval at the end of the season.

 

5. Competitions

5.1      Subject to club and team entries, the League will run the following competitions:
— A divisional competition consisting of three divisions for teams of 8, 6, and 5 boards respectively.
— Two cup competitions for teams of 8 and 6 boards respectively.
— An individual blitz tournament.
— A team blitz tournament.

 

5.2      In the 2014/15 season, the allocation of teams to competitions will be decided by the Committee, taking account of the preferences of member clubs. Promotion and relegation will operate at the end of the season with a view to producing three divisions of six teams each in 2015/16 (subject to entries and withdrawals from the League).

 

5.3      The playing season will run from September to May with a mid-season break.

 

5.4      If cup matches are drawn, the outcome will be determined by (1) board count, (2) elimination of bottom board, (3) the toss of a coin.

 

6. Nominations

6.1      Teams and players will be in order of playing strength.

 

6.2      Clubs with more than one team will nominate players for each team apart from the lowest.

 

6.3      Clubs may only nominate those players who they reasonably expect will play for them in league and cup competitions in the season ahead.

 

6.4       The number of nominations per team will be at least equal to the number of boards in a team.

 

6.5.       Nominated players may play an unlimited number of games for a higher team, but may not play for a lower team.

 

6.6       Clubs will send nomination lists to the Administrator at the start of the season. New players arriving during the season will be added to the nominations for the team that best reflects their playing strength.

 

7. Venues

7.1       All matches will be played within Zone 1 of the London Underground.

 

7.2       Teams operating from a secure venue will need a list of visiting players at least one working day before the match and will disclose their own team list in return.

 

8. Playing conditions

8.1       Teams will exchange team lists and then toss for colours with the winner taking White on odd boards.

 

8.2       Matches will start at 6.30pm. Players not arriving at the board by 7.15pm will be defaulted.

 

9. Time control

9.1       The time control will be all moves in 75 minutes plus 15 seconds a move.

 

9.2       If suitable digital clocks are not available, the time control will be 30 moves in 75 minutes then all remaining moves in a further 15 minutes.

 

9.3       Players may bring their own digital clocks for use at venues that do not have any, with the prior agreement of the home captain.

 

10. Mobile phones

10.1      Mobile phones should be silenced or turned off for the duration of the playing session (except for captains where one or more of their players has not arrived at the start).

 

10.2      If a player’s mobile phone rings during play, the player will be asked to silence it or turn it off. If it happens again, the player will lose the game.

 

11. Results service

11.1      After the match, each captain will send details of the players and results on each board to the Administrator and Web Manager, indicating which team had White on odd boards.

 

12. ECF grading and membership

12.1      All games played in league and cup competitions will be submitted for ECF grading.

 

12.2      ECF membership is recommended but not compulsory.